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Tree Datastructure¶
Uses and anatomy of a tree¶
A lot of data in ExpressionEngine can be described with parents and children. This includes nested categories, template groups and their templates, channels and their fields, relationships, and a lot of others. When it comes to dealing with multiple levels of these sorts of connections, it can be useful to model them as a tree.
The best way to imagine one of these trees is to think of them as a typical tree as you might find in a forest. Upside-down:
root
/ \
child child
/ \
child child
Creating a tree structure¶
As with most of ExpressionEngine’s libraries, we need to load it before we can start using it:
ee()->load->library('datastructures/tree');
There are two ways to create a tree. The first is to create and connect
the nodes manually. This tends to give you a little more flexibility in
how you build your tree. The class we need for this is
EE_TreeNode
. It takes a node name as a parameter and some
optional data to attach to this node.
$root = new EE_TreeNode('root');
$child1 = new EE_TreeNode('child1');
$child2 = new EE_TreeNode('child2');
$subchild = new EE_TreeNode('subchild');
$root->add($child1);
$root->add($child2);
$child2->add($subchild);
-
add
()¶
Here we have created a tree that looks like this:
root
/ \
child1 child2
\
subchild
The other option is to use the tree library’s factory method. Frequently you tree will come from a database as a list of entries with ids and parent ids. The above data might look like this:
$data = array(
array('id' => 'root', 'parent_id' => ''),
array('id' => 'child1', 'parent_id' => 'root'),
array('id' => 'child2', 'parent_id' => 'root'),
array('id' => 'subchild', 'parent_id' => 'child2'),
);
In order to turn this into a tree, we simply pass it to the
from_list
method:
$root = ee()->tree->from_list($data);
By default, id
and parent_id
will be used to resolve the tree
structure. The id
is also used as the name, and by default the tree
is constructed from EE_TreeNode
objects. If you need to change
any of these, you can do so with a second parameter:
$root = ee()->tree->from_list($data, array(
'id' => 'category_id',
'parent' => 'parent_category_id',
'class_name' => 'MyCatTreeNode',
'name_key' => 'title'
));
It will return the root node of the tree for us. Watch out: Since the
database result can frequently contain more than one relative root it
will always return a blank root node with the actual tree as its
children. If you know you only have one root, you can use the
first_child
convenience method to move to your real
root:
if ( ! $root->is_leaf())
{
$root = $root->first_child();
}
If you want to disconnect the single parent completely, you should also
call the subtree
method so that your new node
responds correctly to is_root
:
if ( ! $root->is_leaf())
{
$root = $root->first_child()->subtree();
}
Otherwise you will need to exclude the root in your iterations:
foreach ($it as $node)
{
if ($node->is_root())
{
continue;
}
// process node
}
Moving between tree nodes¶
All nodes contain the information about their neighbors so that you can easily move between nodes to travel along your tree. The simplest movement is between a node and its parent:
$parent = $node->parent();
We can also get access to the children. There can be more than one so they come in an array:
$children = $node->children();
$child1 = $children[0];
$child2 = $children[1];
If your node names are unique you can also jump to direct child using its name:
$child1 = $node->get('child1');
If you get lost in the tree you can always jump back up to the root:
$root = $node->root();
To stop from going past the edges of the tree, you should always check if the current node is a leaf (going down) or the root (going up):
$node->is_leaf();
$node->is_root();
Attaching and modifying node data¶
When you create a node you give it a name and you can also give it any payload data that you want it to have:
$node = new EE_TreeNode('Lennie', array('friend' => 'George'));
The name can be accessed with the name
function:
echo $node->name(); // prints "Lennie"
If your payload data is an array, then you can read its keys directly from the node:
echo $node->friend; // prints "George"
The full data is available through the data
method:
$data = $node->data();
echo $data['friend']; // prints "George"
Note
The default tree’s node data is immutable.
Traversing the tree¶
Sometimes you simply need to walk the entire tree. This can quickly become a review of recursion and an exercise in frustration. To simplify this behavior, the tree can create Iterators for a few common types of traversal. For the below examples we will be using this simple loop that prints the tree with the children indented:
$it = $node->some_iterator_function();
foreach ($it as $node)
{
$indent = str_repeat(' ', 4 * $it->getDepth()); // indent each level 4 spaces
echo $indent.$node->name();
}
And this tree:
root
/ \
child1 child2
/ \
subchild1 subchild2
preorder_iterator()¶
Preorder iteration will visit the current node first and then each of the children. This is the most common iterator.
root
child1
subchild1
subchild2
child2
postorder_iterator()¶
Postorder iteration will visit the children first and then the current node.
subchild1
subchild2
child1
child2
root
breadth_first_iterator()¶
Breadth first iteration will visit the tree level-by-level. This requires a little more memory than other forms of iteration as the iterator needs to remember which nodes had children.
root
child1
child2
subchild1
subchild2
leaf_iterator()¶
This iterator only visits nodes that do not have children of their own.
| subchild1
| subchild2
| child2
Method Reference¶
EE_Tree¶
-
class
EE_Tree
¶
-
EE_Tree::
from_list
($data[, array $conf = NULL])¶ Tree Factory
Takes an array of rows that each have an id and parent id (as you would get from the db) and returns a tree structure
Parameters: - $data (array) – array of
array('unique_id' => x, 'parent_id' => y, ...data)
- $conf (array) –
Optional array containing:
key
: data’s unique id keyparent_id
: data’s parent_id key
Returns: Tree structure from a listing of data
Return type: ImmutableTree
- $data (array) – array of
-
EE_Tree::
to_list
(EE_TreeNode $tree)¶ Flatten the tree to a list of data objects.
Parameters: - $tree (EE_TreeNode) –
EE_TreeNode
object
Returns: Similar data structure to what was passed to
from_list
Return type: Array
- $tree (EE_TreeNode) –
EE_TreeNode¶
-
class
EE_TreeNode
¶
-
EE_TreeNode::
__get
($key)¶ Retrieve the payload data.
If the payload is an array we treat the entire object as an accessor to the payload. Otherwise the key must be “data” to mimic regular object access.
Parameters: - $key (string) – The name of the property
Returns: The value of the property
Return type: Mixed
-
EE_TreeNode::
__set
($key, $value)¶ Retrieve the payload data.
If they payload is an array we treat the entire object as an accessor to the payload. Otherwise the key must be
'data'
to mimic regular object access.Parameters: - $key (string) – The name of the property
- $value (mixed) – The value of the property
Return type: Void
-
EE_TreeNode::
add
(EE_TreeNode $child)¶ Add a child node to the current node.
Notifies the child of its parent and adds the child name to the child name array. Does not enforce unique names since it may be desirable to have non-unique named children. It’s on the developer to not rely on the
get
method in that case.Parameters: - $child (EE_TreeNode) – EE_TreeNode to add as a child
Return type: Void
-
EE_TreeNode::
name
()¶ Get the node’s name
Returns: Node’s name Return type: String
-
EE_TreeNode::
data
()¶ Get the node’s payload
Returns: Node’s payload Return type: Mixed
-
EE_TreeNode::
depth
()¶ Get the node’s depth relative to its root, where the root’s depth is 0.
Returns: Node’s depth Return type: Integer
-
EE_TreeNode::
root
()¶ Get the tree’s root node
If the current node is not a root node, we move our way up until we have a root.
Returns: The root EE_TreeNode Return type: EE_TreeNode
-
EE_TreeNode::
children
()¶ Get all of the node’s children
Returns: All child nodes Return type: EE_TreeNode
-
EE_TreeNode::
first_child
()¶ Get the node’s first child
Returns: First child node Return type: EE_TreeNode
-
EE_TreeNode::
parent
()¶ Get the node’s parent
Returns: Node’s parent Return type: EE_TreeNode
-
EE_TreeNode::
siblings
()¶ Get all of a node’s siblings
Returns: Node’s siblings Return type: EE_TreeNode
-
EE_TreeNode::
is_root
()¶ Check if the node has parents
Returns: TRUE
if the node has parents,FALSE
otherwiseReturn type: Boolean
-
EE_TreeNode::
is_leaf
()¶ Check if the node has children
Returns: TRUE
if the node has children,FALSE
otherwiseReturn type: Boolean
-
EE_TreeNode::
freeze
()¶ Freeze the node
Prevents data and child manipulations. Cloning a frozen node will unfreeze it.
Return type: Void
-
EE_TreeNode::
get
($name)¶ Get a child by name
You are responsible for adding children with unique names. If you do not, then this method will return the last child node of the given name.
Parameters: - $name (string) – Name of the child to get
Returns: Child node
Return type: EE_TreeNode
-
EE_TreeNode::
subtree
()¶ Create a subtree on this node.
Clones the current node to turn it into a root node off the original tree.
This is a shallow copy! The root node you receive is a clone, but its children remain on the tree. If you need a clone for anything other than traversal, consider using the
subtree_copy
method instead.Returns: A shallow copy of the tree starting at the current node Return type: EE_TreeNode
-
EE_TreeNode::
subtree_copy
()¶ Create a full subtree copy from this node down.
Clones the current node and all of its children. This is a deep copy, everything will be cloned. If all you need is a new root for traversal, consider using
subtree
instead.Returns: Full subtree copy from the current node Return type: EE_TreeNode
-
EE_TreeNode::
preorder_iterator
()¶ Preorder Tree Iterator
Creates a preorder tree iterator from the current node down.
Returns: Preorder tree iterator from the current node down Return type: RecursiveIteratorIterator
-
EE_TreeNode::
postorder_iterator
()¶ Postorder Tree Iterator
Creates a postorder tree iterator from the current node down.
Returns: Postorder tree iterator from the current node down Return type: RecursiveIteratorIterator
-
EE_TreeNode::
leaf_iterator
()¶ Leaf Iterator
Iterates across all the leaf nodes
Returns: Iterator with leaf nodes only Return type: RecursiveIteratorIterator
-
EE_TreeNode::
breadth_first_iterator
()¶ Breadth First Iterator
Iterates across all nodes in a level-by-level fashion
Returns: Iterator with all nodes in a level-by-level fashion Return type: RecursiveIteratorIterator
EE_TreeIterator¶
-
class
EE_TreeIterator
¶ This class extends RecursiveArrayIterator.
-
EE_TreeIterator::
hasChildren
()¶ Override
RecursiveArrayIterator
’s child detection method. We really don’t want to count object properties as children.Returns: TRUE
if there are children,FALSE
otherwise``Return type: boolean
-
EE_TreeIterator::
getChildren
()¶ Override
RecursiveArrayIterator
’s get child method to skip ahead into the children array and not try to iterate over the over the public name property.Returns: Children of the EE_TreeIterator Return type: EE_TreeIterator
EE_BreadthFirstIterator¶
-
class
EE_BreadthFirstIterator
¶ This class implements OuterIterator.
-
EE_BreadthFirstIterator::
current
()¶ Current Iterator Entry
Returns: Entry of the current inner iterator Return type: Iterator
-
EE_BreadthFirstIterator::
key
()¶ Current Iterator Key
Returns: Key of the current inner iterator Return type: Iterator
-
EE_BreadthFirstIterator::
next
()¶ Next Iterator Step
Standard level by level iterator using a queue to remember where the children are.
Return type: Void
-
EE_BreadthFirstIterator::
rewind
()¶ Rewind the Iterator
All the subiterators are rewound when they’re exhausted so we only have to worry about the current one.
Return type: Void
-
EE_BreadthFirstIterator::
valid
()¶ Find a valid iterator entry if it exists
If we have exhausted the current iterator then we need to move on to the next one on the queue. If they’re all exhausted we’re out of entries.
Returns: TRUE
if iterator is valid,FALSE
otherwiseReturn type: Boolean
-
EE_BreadthFirstIterator::
getInnerIterator
()¶ Get internal iterator
To the user this iterator is supposed to be mostly transparent. This is here to satisfy the
OuterIterator
contract. I can’t think of a good reason you would want to use it.Returns: Current sub iterator Return type: RecursiveIterator
-
EE_BreadthFirstIterator::
getDepth
()¶ Get iteration depth
Retrieve the per level depth of the iterator. Using the same method contract as
RecursiveIteratorIterator
for consistency.Returns: Iteration depth Return type: Integer